World of WarcraftWCL Add-onGame Data Privacy

The Warcraft Logs (WCL) Add-on Controversy in World of Warcraft: The Legal Boundaries of Game Data Privacy and Cross-Border Data Transfers

《魔兽世界》WCL插件风波:游戏数据隐私与跨境传输的法律边界

January 28, 2026
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Summary

This article analyzes the WCL add-on controversy in World of Warcraft, focusing on legal issues related to personal information protection and cross-border data transfers. It examines the compliance obligations of players, platforms, and plug-in developers under China’s personal information and data export regulatory framework.

At noon today, the official World of Warcraft Weibo account and the official public account of Warcraft Logs (WCL), a combat log analysis website for World of Warcraft, jointly released an announcement stating that WCL would temporarily suspend the in-game display of dungeon score rankings. According to the announcement, this adjustment is intended to further optimize players’ gaming experience and to protect user data privacy.

As a powerful combat log analysis platform, WCL allows players to upload their own combat logs and conduct detailed data analysis, thereby improving individual gameplay skills and team coordination. The widespread adoption of WCL has not only promoted communication and competition among players, but has also contributed to the healthy development of the World of Warcraft game ecosystem. However, with the rapid growth of the classic servers, the dungeon score feature of the WCL add-on has triggered a series of controversies and discussions.


WCL Function Adjustment

Recently, the dungeon score feature of the WCL add-on has sparked widespread controversy. On the one hand, this feature provides players with an intuitive evaluation standard, helping them understand their performance within a team. On the other hand, some players believe that this feature may lead to data abuse and privacy leakage, and may even become a standard for judging whether other players are “qualified,” thereby undermining fairness and inclusiveness within the game.

In response to these concerns, WCL, after careful consideration, decided to temporarily suspend the in-game dungeon score viewing function. At the same time, WCL also stated that it would cooperate with the official game operator in the future to provide more comprehensive technical support, ensuring the security and privacy of player data.


Data Compliance Issues Worth Noting in the WCL Incident

Prior to the adjustment of the WCL add-on functionality, two issues had already caused heated discussions online. First, WCL scores became a screening criterion for forming teams, exacerbating competitive pressure within the game and leading to resistance from players on the mainland China servers. Second, there were online allegations that WCL was “complained against for stealing user information and uploading it to overseas websites,” thereby violating legal requirements on cross-border data transfers. Below, we discuss the legal requirements underlying these two issues.

Before addressing these issues, it is necessary to first clarify a basic concept: what constitutes personal information? In order to achieve data statistics functions, game plug-ins typically need to collect the following types of data:

(1) Identity-related data: account information, nicknames, avatars, friend lists, etc.;

(2) Game log information: login logs, item logs, operation logs, match data, game videos, etc.;

(3) Game progress and achievements: user levels, scores, rankings, completed tasks and achievements, etc.

According to the Information Security Technology – Personal Information Security Specification, where information collected by a game plug-in can, either independently or in combination with other information, identify a specific natural person or reflect the activities of a specific natural person, such information constitutes personal information.


(I) Does Uploading Other Players’ Data Without Consent Constitute an Infringement of Personal Information?

In World of Warcraft, many players have questioned why other players are able to upload data containing their game information to WCL without their consent. In the United States, one player even sued Blizzard after allegedly suffering a divorce as a result of privacy leakage caused by the “Armory” feature. This raises the question: does uploading other players’ data without consent constitute an infringement of personal information?

Pursuant to Article 13 of the Personal Information Protection Law of the People’s Republic of China, personal information processors are generally required to obtain the individual’s consent when processing personal information. Therefore, when players upload game data that contains the personal information of other players, they should first obtain the consent of those other players; otherwise, such conduct constitutes an infringement of personal information.

In addition, for game platforms, where the platform provides mechanisms that facilitate players uploading data through game plug-ins, it should carefully review whether the relevant data contains other users’ personal information. If such data does include personal information of other players, the platform should clearly inform users in its Privacy Policy and obtain their consent, and where necessary, obtain separate consent. For example, in games that provide match recording and video sharing features, players are often required to notify other participants and obtain their consent before recording and sharing videos.

For game plug-in developers, prior to obtaining player data, they should clearly specify in their privacy policies the types of personal information collected and their purposes, and obtain user consent. Moreover, plug-in developers should specifically include clauses addressing the uploading of third-party personal information, such as: “The information you publish may contain the personal information of others. You must obtain lawful authorization from such individuals and avoid the illegal disclosure of others’ personal information.”


(II) Does Sharing Game Plug-in Data with Overseas Websites Constitute a Cross-Border Data Transfer?

In the WCL add-on adjustment incident, another issue worthy of attention is the online allegation that WCL was “complained against for stealing user information and uploading it to overseas websites.” This raises the question: what constitutes cross-border data transfer, and what conditions must be met?

1. What Constitutes Data Export?

According to the Guidelines for the Application of Data Export Security Assessment (First Edition) issued by the Cyberspace Administration of China, the following circumstances constitute data export:

(1) Data collected and generated by data processors during domestic operations being transmitted or stored outside the territory;

(2) Data collected and generated by data processors being stored domestically, but accessible, retrievable, downloadable, or exportable by overseas institutions, organizations, or individuals;

(3) Other data export scenarios as prescribed by the Cyberspace Administration of China.


2. What Are the Compliance Requirements for Data Export?

At present, there are three primary compliance mechanisms for data export: entering into a standard contract for the cross-border transfer of personal information, obtaining personal information protection certification, and passing a data export security assessment. Each of these mechanisms has its own applicable scope and characteristics.


3. Are There Any “Exempted Scenarios” for Data Export?

According to the Provisions on Promoting and Regulating Cross-Border Data Flows issued on March 22, 2024, the following data export scenarios are exempt from applying for a data export security assessment, entering into a standard contract for cross-border personal information transfer, or obtaining personal information protection certification:

(1) Data collected and generated in activities such as international trade, cross-border transportation, academic cooperation, cross-border manufacturing, and marketing that is provided overseas and does not contain personal information or important data;

(2) Personal information collected and generated overseas that is transmitted to China for processing and then provided overseas again, where no domestic personal information or important data is introduced during processing;

(3) Personal information that must be provided overseas for the conclusion or performance of contracts to which individuals are parties, such as cross-border shopping, logistics, remittances, payments, account opening, flight and hotel bookings, visa applications, and examination services;

(4) Personal information of employees that must be provided overseas for cross-border human resources management in accordance with legally formulated labor rules and legally concluded collective contracts;

(5) Personal information that must be provided overseas in emergency situations to protect the life, health, or property safety of natural persons;

(6) Where data processors other than critical information infrastructure operators cumulatively provide the personal information of fewer than 100,000 individuals overseas since January 1 of the relevant year (excluding sensitive personal information);

(7) Data provided overseas by data processors within free trade pilot zones that falls outside the negative list.

In summary, allegations that WCL “stole user information and uploaded it to overseas websites” still require verification through specific investigations. If WCL is found to have transferred user data overseas, whether such conduct violates cross-border data transfer requirements must be assessed on a case-by-case basis.


Conclusion

After examining the issues of game data privacy protection and cross-border data transfer underlying the WCL function adjustment, it is necessary to reiterate that game developers, platform operators, and third-party plug-in developers all bear significant responsibility for protecting user data security. This is not only a legal obligation, but also a matter of respecting and maintaining user trust.

For players, enhancing awareness of personal information protection is equally important. While enjoying the entertainment value of games, players should also learn to identify and carefully handle operations involving personal information.

Looking ahead, with continuous technological advancement and the gradual improvement of legal and regulatory frameworks, there is reason to believe that issues related to game data privacy protection and cross-border data transfers will be addressed more appropriately. On the premise of safeguarding user data security, the game industry is expected to achieve healthier and more sustainable development.

中文原文

今天中午,魔兽世界官方微博和《魔兽世界》战斗记录分析网站WCL(Warcraft Logs)官方公众号发布了联合公告。宣布WCL将暂时停止提供游戏内查看副本分数的功能。该调整旨在进一步优化玩家们的游戏体验并保护用户数据隐私。

WCL作为一个强大的战斗记录分析平台,通过WCL,玩家可以上传自己的战斗记录,进行细致的数据分析,从而提升游戏技巧和团队配合能力。WCL的普及不仅促进了玩家之间的交流和竞争,也推动了《魔兽世界》游戏生态的健康发展。然而,随着怀旧服的快速发展,WCL插件的副本分数功能引发了一系列争议和讨论。

WCL功能调整

近期,WCL插件的副本分数功能引发了广泛的争议。一方面,这一功能为玩家提供了直观的评估标准,有助于他们了解自己在团队中的表现;另一方面,一些玩家认为这一功能可能导致数据滥用和隐私泄露,甚至成为衡量其他玩家是否“称职”的标准,影响了游戏的公平性和包容性。

为了应对这些问题,WCL经过慎重考虑后决定暂时停止提供游戏内查看副本分数的功能。同时,WCL也承诺将在未来与官方合作,提供更加完善的技术支持,确保玩家数据的安全和隐私。

WCL事件值得关注的数据合规问题

在本次WCL插件功能调整前,有两个事情在网上闹的沸沸扬扬。一是,WCL分数成为玩家组团时的筛选标准,加剧了游戏内卷现象,WCL遭遇国服玩家抵制;二是,WCL“被投诉窃取用户信息上传外网”,违反了数据跨境传输的法律要求。下面,我们讨论下这两个事件背后的法律要求。

首先,在讨论这两个事件前,我们先了解一个概念,什么是个人信息?为实现数据统计功能,游戏插件通常需要收集以下数据:

(1)身份类数据:账号、昵称、头像、好友列表等;

(2)游戏日志信息:登陆日志、物品日志、操作日志、游戏对局信息、游戏视频等;

(3)游戏进度和成就:用户的等级、分数、排行榜、完成的任务和成就等。

根据《信息安全技术 个人信息安全规范》,若游戏插件收集的信息能够单独或者与其他信息结合识别特定自然人身份或者反映特定自然人活动情况的各种信息,则属于个人信息。


(一)玩家在游戏插件上传游戏数据时,未经同意上传其他玩家数据,是否属于侵犯用户个人信息?

在《魔兽世界》中,很多玩家认为其并未同意的情况下,凭什么其他玩家可以将含自己游戏信息的数据上传至WCL?在美国有一名玩家甚至因为“英雄榜”泄露隐私导致离婚而起诉暴雪。那么,未经同意上传其他玩家数据,是否属于侵犯用户个人信息?

根据《个人信息保护法》第十三条的规定,个人信息处理者处理个人信息,一般需要取得个人的同意。因此,玩家在上传游戏数据时,若上传的游戏数据含其他玩家的个人信息,应先获得其他玩家的同意,否则属于侵犯用户个人信息。

此外,对于游戏平台而言,若平台为了玩家便于玩家在游戏插件中上传数据而提供了复制数据的途径,也应仔细审核相关数据是否含其他用户个人信息。若数据含其他玩家的个人信息,应在《隐私政策》中明确告知玩家并获得玩家的同意,必要时应获得玩家的单独同意。如:某游戏具有对局录视频分享功能,有玩家录视频时,会同步告知其他玩家并征求其他玩家的同意,其他玩家同意后方可录制、分享视频。

对于游戏插件开发者而言,在获得玩家数据前,应注意通过隐私政策明确收集的个人信息、用途,并获得玩家的同意。另外,游戏插件开发者在制定隐私政策时,需要重点增加关于玩家上传的他人个人信息条款,如:“您发布的信息中可能包含他人的个人信息,请您务必取得他人的合法授权,避免非法泄露他人的个人信息。”


(二)游戏插件的数据若要分享到境外网站,是否属于跨境传输?

在WCL插件功能调整事件中,另一个值得关注的点是网传WCL“被投诉窃取用户信息上传外网”。那么我们在这里聊下,什么是数据跨境传输?数据跨境传输的条件是什么?

1、什么是数据出境?

根据国家网信办公布的《数据出境安全评估申报指南(第一版)》,以下情形属于数据出境行为:

(1)数据处理者将在境内运营中收集和产生的数据传输、存储至境外;

(2)数据处理者收集和产生的数据存储在境内,境外的机构、组织或者个人可以查询、调取、下载、导出;

(3)国家网信办规定的其他数据出境行为。


2、数据出境有什么合规要求?

目前,数据出境主要有个人信息出境标准合同、个人信息保护认证、数据出境安全评估这三大途径,这三大途径特征如下:

3、数据出境有没有“豁免场景”?

根据2024年03月22日出台的《促进和规范数据跨境流动规定》,以下数据出境场景可以免予申报数据出境安全评估、订立个人信息出境标准合同、通过个人信息保护认证:

(1)国际贸易、跨境运输、学术合作、跨国生产制造和市场营销等活动中收集和产生的数据向境外提供,不包含个人信息或者重要数据的。

(2)数据处理者在境外收集和产生的个人信息传输至境内处理后向境外提供,处理过程中没有引入境内个人信息或者重要数据的。

(3)为订立、履行个人作为一方当事人的合同,如跨境购物、跨境寄递、跨境汇款、跨境支付、跨境开户、机票酒店预订、签证办理、考试服务等,确需向境外提供个人信息的。

(4)按照依法制定的劳动规章制度和依法签订的集体合同实施跨境人力资源管理,确需向境外提供员工个人信息的。

(5)紧急情况下为保护自然人的生命健康和财产安全,确需向境外提供个人信息的。

(6)关键信息基础设施运营者以外的数据处理者自当年1月1日起累计向境外提供不满10万人个人信息(不含敏感个人信息)的。

(7)自由贸易试验区内数据处理者向境外提供负面清单外的数据的。

总而言之,WCL“被投诉窃取用户信息上传外网”的指控,还需要通过具体的调查来确认其真实性。若WCL存在将用户数据传输至境外的情况,也需要根据具体情况来判断其是否违反数据跨境传输的要求。

结尾

在探讨WCL功能调整背后隐藏的游戏数据隐私保护与跨境传输的问题后,我们不得不再次强调,无论是游戏开发者、平台运营商还是第三方插件开发者,都肩负着保护用户数据安全的重大责任。这不仅是法律的要求,更是对用户信任的尊重与维护。

对于广大玩家而言,提升个人信息保护意识同样至关重要。在享受游戏带来的乐趣时,也要学会辨别并谨慎处理涉及个人信息的操作。

未来,随着技术的不断进步和法律法规的日益完善,我们有理由相信,游戏数据隐私保护与跨境传输问题将得到更加妥善的解决。在保障用户数据安全的前提下,游戏产业将迎来更加健康、可持续的发展。

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